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Development Update #10 – June 2015

Early Access v0.35 + Battle Modes

Today I’ve uploaded v0.35 to Steam and OUYA, which opens up an early build of local split-screen Battle Mode.


This has been a much asked for game mode, and even though it’s only in its earliest development, it’s great to finally have this taster available. There’s two play styles included here. The first is a standard weapon jar battle, where you have 3 hearts and the last kart standing is the winner.


The second is a Fist Of Awesome themed boxing match, which is again last kart standing, but in this mode you can take 7 hits. Both modes are available for 2-4 players in split-screen using a combination of joypads and a keyboard.


Me and my boy had a lot of fun in this arena, making up our own off-screen rules, the best was, two player Circle Jousting. To give it a try: P1 drives clockwise around the centre square, P2 drives anti-clockwise, and you try to punch each other at high speeds. No turny-roundees! 🙂

CrossCode Crossover Racetrack!

A couple of updates ago I showed you the crossover kart from Lea from CrossCode, and this month saw the addition of the CrossCode racetrack, the “Rhombus Square Oval”!

This track turned out so good, it instantly became one of my favourites to play and replay, and has gone down incredibly well with Early Access players as far as I can see from the feedback I’ve received so far.
It has a lot of water hazards, taking place on floating cargo containers on an ocean, but also has a couple of sneaky shortcuts too. Learning the main shortcut will be essential if you want to get all of the Shrooms in 150cc, as the final Shroom is sitting on it! 😀
Check out the video here:

Game Keys

This week (over the next two days) will see the final backer keys getting sent out. So that’s everyone in the $10 entry tier. Once they’re all sent out everyone who backed the game will be able to get into the Early Access and receive the weekly/biweekly beta updates!

As always, if you think you didn’t get your game key email after two days from now, please check your spam box! – failing that, send a little “Hello my friend One Legged Seagull” email to and you’ll get fixed up asap. Tiers $16 and up have had their keys sent out, and the $10 tier will get their keys this week coming.
If you can’t remember what tier you backed at, you can check here.
July 1st will see the final price shift down to $10 for Early Access.

Next up

In the next stage of development I will be focusing on 3 more crossovers I’ve already begun working with, and then I’ll be adding some more tracks to Grand Prix, as well as starting initial work on a splitscreen GP mode, and hopefully another Battle Mode style for the next Early Access update in two weeks time.


Development Update #9 – May 2015

Hi all, as usual it’s been a busy month. This time with the Steam Early Access kicking off, and everything that that entails! Putting something out on Steam takes a lot more time and effort than I ever thought it would, lot’s of behind the curtain stuff, and it also opened a discussions forum which brings more to do, but it helps to bring to attention a lot of bugs that need fixing that I wouldn’t have known about otherwise, and keep track of them.

As always, if you think you didn’t get your game key email, please check your spam box! – failing that, send a little “Hello my friend One Legged Seagull” email to and you’ll get fixed up asap. Tiers $20 and up have had their keys sent out, and the $16 tier will get their keys this week coming. If you can’t remember what tier you backed at, you can check here.

May 29th will see the price shift down to $15 for Early Access.

Looking for Steam Early Access Reviews

Talking of the Early Access, I’d like to ask you to please consider leaving a recommendation for other Steam users to get the game too! It’s been a month now and it’s only collected a handful so far. 🙁 – The more positive recommendations the game gets the more chance it has of being featured on the store.

Now for some SIK game news (I also managed to get some new stuff happening game wise too!)

Here comes a new crossover!

Power Drive 2000 is a sublime looking, and sounding, sci-fi car racing game raising funds on KickStarter right now. It looks amazing, but the music roster is a synthwave dream, it’s like looking at a Drive Radio playlist!

It might initially seem like an odd crossover, but have a look at how the it looks in Super Indie Karts:

Oh yeah! The ’80s Sci-fi vector stylings fit into a mode7 style game like a chrome android’s hand in a NES Power Glove! The creator is a great guy and I can’t wait to see how this one turns out, so go ahead, give this project your backer dollars today!

Action Cam

This is a new feature introduced in a recent update which activates a Picture In Picture camera view of a dropped Pineapple or a launched Loconut, essentially showing you what happens to them after you’ve let them loose. Before I made these I was always left wondering “what happened?”, and it was a little unsatisfying if you didn’t get to witness your shot hitting its target. Now you get to see it all with a quick glance up to the top of the screen above your kart! (like a rear view mirror, only more actiony)

Here’s how it looks:

Pineapple! Camera! Action!
Pineapple! Camera! Action!

Super Golden

Now the Golden Shrooms aren’t only there to give you a Race Star, they’re also going to give you an invincibility boost! You can see how it works in the videos above and below.

Gold Rush!!
Gold Rush!!

It’s awesome seeing the Shroom get a secondary function as now there’s more incentive to find it. It’s also cool seeing all these characters turn Super Golden, and it can even help you win a race if you save collecting the Shroom until the final lap!

Here Comes Another Challenger!

This one’s not a new crossover, as I did a small 3d model preview of the fishtank kart in the final days of the KickStarter funding period, but it is the first showing of how the kart looks in sprite form!

Shutshimi is a randomized shoot ’em up, from Neon Deity, about a muscle-bound fish with memory problems defending the seven seas, coming in a beefed up version soon to Steam, PS4, Vita, and WiiU!

Till next time!
One Legged Seagull

Development Update #8 – April 2015

Here Comes A New Challenger!!

Lea from Cross-Code! CrossCode is a fantastic looking action RPG type game, with amazing pixel graphics and design, from Radical Fish Games, with shades of Sword Art Online, Final Fantasy, Zelda, and Pong! 😀

It comes complete with the best Alpha demo I’ve ever played, available to play right now over at – Give it a test and throw your backing their way, the game is incredible! Not only will Lea be appearing in SIK, but there will also be a SIK easter egg in Cross-Code! With only 24hrs to go on their campaign they’re so close and only need a little nudge to make it!

Lea will be available to race in SIK in this week’s update! (v0.32)

Nintendo Direct

An unexpected nice surprise this month for Super Indie Karts fans came in the form of the latest Nintendo Direct which had 3 Super Indie Karts crossovers featured in their Indie Games section – Toto Temple Deluxe, Adventures Of Pip, and Shutshimi! Well done to them all for such an amazing achievement!

I imagine more crossovers will appear in coming Directs too, who knows, maybe one day we might even see SIK in one?? 😀

Indie Cup 2!

Development of the 2nd Indie Cup has begun! The first track, currently in a Work In Progress state, is for the game Read Only Memories, and it’s pretty special! You can see 20 seconds of it in the CrossCode video at the top.

the future is now! 
the future is now!

The team at Midboss are currently jamming out their preparations for E3, and once they’re back from that craziness, we’ll be putting together some final touches on this awesome racetrack. It’s currently needing more detail in the skyline, and some trackside billboards. (So when it’s complete it’s somehow going to look even better than it does now!)

BETA Access

Backers in the BETA tiers have been enjoying their exclusive access to the BETA for two and a half months now, and the feedback received has been invaluable! Now, as the closed Steam BETA period comes to an end, and with the public open BETA about to go live on Steam next week, Steam keys will be going out to backers from the $20 and $24 tiers over the next few days. If you backed at $20-$24, please keep an eye out for emails from (or add it to your address book today to avoid it going to the spam folder, which happens more than you might imagine!) so you can get onto the grid without any issues! If you’re after the OUYA version of the game please email the support address above to let me know! 

As always, any problems, email that support address. Bear with me though as I’m manning the support emails myself, which got quite busy last time I was giving out keys, and juggling that with everything else, it might take me a day or two to get to your spot in the queue.


Everyone who has backed the game via KickStarter will be playing the game before anyone gets it on Steam Early Access at the same price.

Other tiers will be notified when their time comes around. I have to release keys in stages as it’s impossible to do it any other way. Hang in there, I will get to you all eventually!

If anyone feels like their toes have been stepped on, I apologise. There’s no guide for how to handle all of this juggling act perfectly and I’m seeing lots of projects stumble when trying to keep everything as fair as possible for as many people as they can while trying to expand their audience. Please feel free to email with your concerns, or private message me here, or if you want to have a public discussion with other backers about it please reply to this update – just remember to be respectful to each other! 🙂

Completion Schedule

As you already know, Super Indie Karts is taking longer to complete than I had anticipated last year, mainly because the game has gotten much more “Super”! All of these awesome crossover characters and tracks are taking a lot more time to complete than I had expected them to, and much more time than it was taking me to make the original ‘world’ content. But the extra time is definitely worth it, I have no doubt of that. The new Indie racetracks and characters are looking so good I wouldn’t change a thing, they’re by far the best part of the game, and will be the number one attraction for potential new players.

I just wanted to take a moment to ease some concerns people might have about the development funds running out. Currently I don’t see any funding problems. Thanks to OUYA doubling every dollar of the project’s target goal soon, and with the money raised from the Open BETA on OUYA (and hopefully soon through Steam), the kart engines will stay well-oiled until the project is fully completed!

Please Understand

I’ve honestly no idea at what stage of completion the game will be in come June 28th, because every crossover takes a different amount of time to create (some just take longer to complete!). But one thing I am certain of is that it will be released to all of its backers at that time regardless. In June, you will all gain access to the game, and its BETA updates as the game is continued to be worked on until I get everything finished 100%. (I think that’s a much better road to take than locking you all out until the game is finished!)

I really don’t want to rush through construction of content, just to tick off items from my KickStarter promises list, so the game is “completed” by a certain date. Like you, I want it to be the best it can be. To paraphrase some random game designer guy: “A delayed game can eventually be good, but a rushed game is forever bad.” – Shigeru Miyamoto


Development Update #7 – March 2015


So, the OUYA Open BETA began this month (and largely went without a hitch) and everyone got their keys eventually! Huzzah!

And after its first week available as an Early Access BETA on OUYA, Super Indie Karts is sitting in Pole Position on OUYA’s store! (at least here down under). Which is pretty Super amazing! 😀 – I’m sure it won’t be long before the prevalent Amazing Frog? is back on top however.


To celebrate I refurbished Sparkie’s kart!


Kart Sprite Updates

In my ongoing mission to upgrade all of the older karts to my newer kart model, designed for Clive’n’Wrench’s kart – which is a much nicer set of sprites, I’ve now gotten around to updating some of the oldest crossovers.

Here’s the new Toto Temple Deluxe karts!

Toto Temple Redux 
Toto Temple Redux


Previously the Toto karts were just palette swapped clones of the prototype version of the green one. Now each of them has their own individual character and I really feel like I’ve done them justice, achieving a much closer aping of the art style they have in TTD. Toto Temple Deluxe will be coming this summer on PS4, XboxOne, WiiU, and Steam, so look out for it. (Or you can grab it on an OUYA right now, it’s heaps fun)

Read Only Memories

Turing’s kart for Read Only Memories also got a nice new paint job too.



But not only that, I also added Conway and Spirit from ROM too! You can never have too many ROM bots!

Read Only Memories is a new cyberpunk adventure that takes place in 2064 in Neo-SF, and is available as a preorder and free demo over at Midboss.

BETA Pricing

I’d like to be as transparent as I can with the BETA pricing. Each weekend a new update to the game is going live, on Steam and OUYA, and as the weeks roll by, and we get closer to the general open release in June, the price of the BETA has to get closer and closer to the final price of $9.95. So, at the end of each month the price will come down by $5 until June.

So, approximately on the

  • 29th of March – $25
  • 26th of April – $20
  • 24th of May – $15
  • 28th of June – $9.95

Also, I don’t want backers feeling ill when the BETA drops below the price they paid, so when the BETA price drops below the price of the tier you backed at then you’ll be sent your game key automatically. So for example, if you backed at the $16 “Game + Credit” tier and the date is after the May price drop to $15, you’ll be sent your game key. This seems like the fairest way to handle it.



I’ve also added an upgrade path on the PayPal page to allow backers who don’t have BETA access yet to upgrade their pledge to the BETA tier. Just scroll down to the bottom here, choose your upgrade option and follow the PayPal instructions. If you use a different payment email address to the one you used on KickStarter just let me know in an email to

Shout-out for Spooky Poo’s Happy Hell

Really, just the name of this project should be enough to grab you! This game looks really sweet and the prototype plays amazingly, it’s astonishingly solid. I love the character work (dat nose) and the atmosphere is really quirky..

It’s sitting at just over half funded right now, and with only a few days left you’ll have to get in quick if it’s going to hit its very reasonable $13,666 target.

Until next time!
Papa Seagull